“2001: A Space Odyssey was my inspiration in 1968 when I was seven years old; it freaked me out even at such a young age because it seemed so real,” states Warner Bros. Visual Effects Supervisor John “DJ” DesJardin whose fascination with science fiction saw him attempt to translate his mental images into cinematic ones. The native of Wisconsin attended the University of Michigan with a particular career path in mind. “I actually went there with the intention of being a marine biologist of all things because they had really good science programs. During my freshmen orientation they started talking about the film program there and I immediately switched. It was like something went off inside me and said, ‘I could go to school, practice this thing I’ve been doing off to the side, and do it for real.’” With the school lacking such items as optical printers, the film student teamed with a friend who was well versed in electrical engineering to build the equipment he needed. After graduating, DesJardin headed to Los Angeles in hopes of working for Douglas Trumbull’s visual effects company; upon arriving in the city, he discovered that the facility no longer existed. “I had a list of all the effects or graphic houses in Los Angeles and I just started calling all of them up; in June a company called Video Image called me back.” The company specialized in computer and motion graphics, as well as 24-fame video playback which involved syncing up graphics for motion picture cameras. “Greg McMurry and Richard Hollander were two of the partners in that company and they had built Comp C, which was a really sophisticated computer-control camera, for Douglas Trumbull. They did a lot of the crazy traffic lights in Blade Runner [1982] and a lot of stuff in the original Star Trek: The Motion Picture [1979]... That small place grew into a pretty decent mid-size visual effects company called VIFX that continued all the way through until the end of the 90s when it got bought by Rhythm and Hues.”
Technically, the first movie John DesJardin did anything for was 2010: The Year We Make Contact (1984), when he helped Greg McMurry shoot an insert on a computer screen for one of the spaceship control panels. DesJardin was pleased to see the end result in the sequel to 2001: A Space Odyssey. “It was a pretty big deal to get high resolution imagery done for a movie. That’s why you have these certain landmark films, I think because places were setup for them but it was still an expensive concern to get the right imagery into the movie and make it look very good.” DesJardin learned quickly that making a living in the small industry was going to be difficult. “There were more than a few times where if the job we were bidding on didn’t come in for VIFX, I was going to be out of a job.” A major turning point was the release of Jurassic Park (1993) when studio executives realized that digital visual effects could add production value to their movies. “They see it as a tool that can be used from pre-production all the way through post-production; it’s not just a post-production concern, which was certainly what it was a long time ago.” Digital visual effects can prevent a lot of potential problems. “If you can previz a lot of what you’re getting into, it’ll answer a lot of questions and give somebody a common frame of reference departmentally throughout the entire production so that everybody knows what we’re trying for.”“I almost want to say temperament more than anything,” replies DesJardin when asked what is essential to being a successful visual effects supervisor. “Can you keep yourself regimented, and disciplined to be able to get through what you’re going to have to go through to get something done? Can you keep your ideas fresh? Can you be a nice person?” DesJardin points out there are a lot of key elements involved in making a movie. “If you walk in thinking visual effects are the most important then you forget about writing, directing, the actors and everybody else. There are a lot of bigger concerns…so just be concerned about what you need to be concerned about and just be a nice person; just be pleasant about it because it’s a pretty lucky job to have. You’re not mining sulfur, your lungs are not filling up with sulfuric acid and you’re not dying when you’re 30. Have a little humility, keep your head down and do the work. That I think is the most important thing about being a visual effects supervisor.”
Contemplating what makes a great visual effect, John DesJardin remarks, “One that withstands the test of time maybe, I don’t know… I don’t even know if anybody can make those anymore. It seems like the shelf life is pretty short these days because we’re always doing them and then moving on.” Two recent movies stand out to DesJardin. “I went to see Scott Pilgrim vs. the World [2010] this year; I had so much fun with that movie. The visual effects, while they weren’t realistic and were never meant to be, were fun. They were such an intrinsic part of that movie and it got a visceral reaction from me; I loved that. Then there is the tsunami at the beginning of Hereafter [2010] and that is a really great opening. So what am I suppose to say is better? Am I suppose to say that the tsunami is better because it’s a real tsunami and Scott Pilgrim didn’t have it? Scott Pilgrim wasn’t made to have that tsunami effect, it was made to have sound effect words coming out of the drum kit or something like that. That was what it was made for and because of that, that is a successful visual effect that I think is great.”Working on The Matrix Reloaded (2003) and The Matrix Revolutions (2003) was a massive undertaking for John DesJardin. “The scope of it was huge and we were going to be required to really push things and do almost every kind of effect you could think of up to that point in the visual effects evolution. I think that I felt like that so much by the end of it, that I actually wanted to quit. I came out it and I started looking at projects coming up after that and it was like, ‘I just did that. And I did that too.’ And if I was looking for anything fresh in terms of the exact imagery I was going to have to do, I wasn’t finding it.” While he was considering a career change, DesJardin co-founded Velvetelvis Studios. “It’s more of an umbrella production company for projects that I like to do that aren’t directly related to my visual effects job. It allows me and my partners to play around with making graphic novels, [and] video games.” The career change never happened. “Richard Hollander called me and asked, ‘Can you help me out? I just need somebody who knows something, to do this shoot on Friday Night Lights [2004] in Texas.’ I thought, ‘I’ll do that. Make a little cash.’ Kind of like the mafia – you tried to get out and they pull you back in.”
DesJardin had a fateful encounter arranged for him by Anne Kolbe, the Vice President of Visual Effects at Warner Bros. “I was coming to the end of The Kingdom [2007] with Peter Berg and didn’t have much to go on,” remembers DesJardin. “Anne called me and said, ‘I’ve got this project that I want you to interview for but I can’t talk about it.’ And I said, ‘Alright, I’ll go to the meeting.’ She didn’t tell me who it was with or what it was for. It was that secret. I walked into Zack’s office not knowing it was Zack Snyder. His assistant Celeste told me, ‘Yeah, you’re going to be meeting with Zack.’ And I suddenly realized – Zack Snyder! He did Dawn of the Dead [2004] which I saw when I was in Texas shooting Friday Night Lights, and I really loved that movie. That remake was great. And then I realized that I had seen at another facility… some imagery from 300 [2006]. I’m a Frank Miller comic fan and I had the graphic novel 300 for years. The images that I was seeing at the facility were just like that graphic novel. And I thought, ‘If that’s the same Zack Snyder, that guy is cool.’ So there I was meeting with him for Watchmen [2009] which was amazing to me.” A couple of months later the filmmaker, who was also born in Wisconsin, contacted DesJardin again. “He liked me enough to give me a shot at doing Watchmen. What can I say? [We have] similar backgrounds in terms of parts of the U.S. where we grew up,” enthuses the visual effects supervisor. “Our pop culture references are all the same. I think every time we are on the set talking about something it is reduced to some kind of analogy with a line in Star Wars [1977] or something like that.”When discussing the attitude Zack Snyder has towards visual effects, John DesJardin observes, “It is just a natural part of his language. He is not afraid to try a lot of things that I think other people might be hesitant to try.” Trying to recreate the JFK assassination in the opening of Watchmen was a problem because the right filming location could not be found. While standing in a parking lot a solution came to DesJardin; it involved retaining a small portion of the action, with the rest being constructed digitally. “I went to Zack and I drew a sketch. I just said, ‘I think you won’t be afraid of this based on what you did on 300. Here’s the picture. Tell me if you’re afraid of it and I won’t do it.’ I didn’t have to say a word to him; he looked at the picture and said, ‘Go do it.’ That’s just it with him. He is ready to take these often fun and amusing leaps of faith to try to do something crazy and that makes the work and the relationship fun.” As for Christopher Nolan (Inception) collaborating with Snyder on Superman: Man of Steel, DesJardin remarks, “Let’s just say that my point of view is I think that’s a really good marriage. The two of them being responsible for that project, I think it’s really cool and from the fanboy side of me I’m excited about it.”
Many thanks to John DesJardin for taking the time out of his busy schedule for this interview.
Read more of Trevor's interviews with Bryan Hirota and John "DJ" DesJardin as they discuss Zack Snyder's Sucker Punch.
Visit the official website of Velvetelvis Studios.
Trevor Hogg is a freelance video editor and writer who currently resides in Canada.
As part of Method Studios’ plan to expand its involvement in making visual effects for movies, Dan Glass was hired to be its Senior Creative Director; the decision paid immediate dividends for the Los Angeles-based VFX facility as Glass was presented with the Visual Effects Society Award for Outstanding Visual Effects in a Live-Action Commercial. “It was a different challenge for me last year to try my hand at commercials,” says the British-born Glass who oversaw the production of the 2 minute 15 second television spot called
Venturing into the visual effects industry during the early 1990s was like exploring a new frontier for the architecture graduate. “It was a very small field,” recalls Dan Glass. “There was a certain amount of technology and software that existed within television and commercials but it dealt with broadcast video. Equipment that was dedicated to the resolution and level of quality that we needed for film was very scarce.” A lot of creative energy was spent crafting fundamental technical tools. “At the time I joined [the Computer Film Company] all of their machines were custom built; they had figured out how to scan film into the computer and record it back out, and all of the processes in-between. CFC [which became Framestore] had built and designed their equivalent to a Photoshop or a Paintbox. The way we had to work back then was more akin to a computer programmer.” Glass explains, “You had to key in and program every little detail including moving an image to another frame buffer and swapping colour channels – all sorts of the intricate details. Thankfully, now, computers take care of an enormous amount of that as we advance but it was great training. You really knew what was going on and how it was working.”
“I’ve always kept an open mind,” responds Dan Glass when asked what has enabled him to survive in an industry which is in constant flux. “The universal thing is that you are there to work with and for the director; you determine and translate what it is they’re after and manage that through the restrictions of budget and time.” Another major skill for a successful visual effects supervisor is the ability to corral the companies and the team of artists in a way that brings the project “to a place where you’re getting the best possible result. Every director and every production is a little different. I would doubt that there’s any individual who can fit perfectly into every situation. I think what’s really part of it is trying to find the right pairing.” As to how he would define a great visual effect, Glass states, “I think it’s a lack of self-consciousness to me. I’m trying to use that term to capture a broad range of things. Clearly there are visual effects that standout and could almost be used to sell a movie. I’m not saying that’s wrong if they fit within the context of the story and the film.” Key examples of this for Glass are Gollum in
“One of the biggest things that we’re likely to see in the next five years is in the increase in render speed,” states Dan Glass. “With the advent of GPU rendering we’ll have these incredibly near photo-real or even photo-real renderings that can be virtually interactive and that in itself will lift some of the artistry…You don’t want artists’ time to be spent waiting for things. The more that process speeds up the more you have time to actually design and develop ideas and push things visually.” Glass is not completely sold on a major visual effect currently sweeping Hollywood. “3D, while I’m not saying it’s only a fad, I think that the mechanism is a little bit more of a gimmick still. Ultimately, its presentation is a cheat on the eyes.” There is also the matter of the image quality. “It is dim because you effectively lose a lot of brightness because you’re wearing polarized lenses, so that cuts out half of the brightness of the image. And with the digital projectors that currently can’t reach the brightness of film projectors, you get even less brightness… There have been some great uses of 3D, but there’s unfortunately been quite a few films I think would have been better without it.” On the other hand, Glass views releasing movies in the IMAX format as being a more genuine pursuit as it is about preserving the visual detail.
One of the recent additions to the staff of Pixomondo is veteran visual effects supervisor Bryan Hirota; he has worked on over 50 films starting with
“I’m a visual effects supervisor on the facility side,” remarks Bryan Hirota. “You need to work with your client to fully understand the vision they want to achieve; then you have to pivot 180 degrees inside the facility and work with the team that you have there, whether it be the technicians and or the pure artists, to convey the message of what the director’s vision is and to also be able to construct a workflow and a work methodology that will enable that project to get done.” Keeping an open mind is critical for success. “When you start a new project you really have to evaluate it. I’m sure that the tools and the approaches that you have used before are applicable; if they’re not, quickly identify at the start of the job which ones aren’t. You need to make sure when you get underway that you have tackled all of the creative and technical issues which may come up.”
Past collaborations are a major factor in getting repeat assignments. One such person for Bryan Hirota is Warner Bros. VFX Supervisor John DJ DesJardin whom he met while starting out at Video Image MVFX; he most recently worked with DesJardin on
While in California producing some commercials for a New York ad agency, Michael Kahn was offered a job at Desilu, the production company owned and run by television stars Desi Arnaz and Lucille Ball. “I was the male secretary for a fellow named Dann Cahn,” comments the three-time Academy Award-winning film editor who assisted the editorial supervisor responsible for the celebrated comedy TV series
“When I’m through with a film I try to forget everything about it so when I go to the next film I’m not carrying any excess [mental] baggage with me,” reveals Michael Kahn who was lauded with two separate 1988 Oscar nominations for
The collaboration between Steven Spielberg and Michael Kahn continues to thrive; they will be releasing two pictures in 2011, the motion-capture animated tale
When it comes to impressive movies he has recently seen, Michael Kahn mentions
Although he had not made a film since the seafaring
The two pictures of which Russell Boyd is really proud are
“Peter likes to do a lot of research and loves to share it with the necessary people so usually six to eight months before, we start on the prep,” says Russell Boyd. “In fact with
“Peter is always incredibly conscious of his story and he does change it frequently,” reveals Russell Boyd. “One of his approaches when shooting a scene is not to do many takes but to do more different setups which gives him a lot more flexibility in the cutting room.” Lee Smith generally finds himself left alone in the edit suite while the principle photography is taking place. “Mainly Peter would only watch sequences if I had any concerns about them,” states Lee. “On
Lee Smith began his career in the movie industry as a sound designer for internationally respected directors such as Phillip Noyce (
After working on three consecutive films for British director Christopher Nolan, Lee Smith jumped at the opportunity to collaborate again with his fellow countryman Peter Weir. “The great thing with films is that you can go on a journey with the people that you are interested in watching. You almost feel a part of them,” remarks Smith who assembled the footage for
Questioned about his involvement with
Checking the Internet Movie Database (IMDb) I was surprised to find that Oscar-winning cinematographer Russell Boyd was listed with sixty-one production credits. “[Every year] since the mid 70s through the 80s and early 90s I would often do two pictures and sometimes even start work on a third one when I was working in Australia,” explains the sixty-six year old who has worked on everything from the eerily apoplectic The Last Wave (1975) to the Hollywood slapstick comedy Liar Liar (1997). The native of Victoria did take some time off from feature filmmaking when his wife gave birth to twin boys; deciding to stay closer to home, Russell worked on numerous ads. “In any month you can have quite a number of different challenges photographically when you’re shooting commercials, and one of my beliefs has always been, ‘How do you get to Carnegie Hall? Practice, practice, practice.’ I think cinematographers should shoot every day of their life just about. I think experience is very important too because it enables you to throw behind you the technical side, which lets you get on with the kinetic side of it. Early on there is a big technical monster you’ve got to harness with photography… Once you’ve come to terms with that and got comfortable with it, that is when you really can push yourself visually.”
“I think my reputation has become, rightly or wrongly, [that of] a landscapist,” observes Russell Boyd. “A lot of the early films like Picnic at Hanging Rock [1975] and other ones like Burke & Wills [1985] were out in the middle of Australia.” The cinematographer is fascinated by the various ways he can dramatically manipulate light. “One of the things I love in terms of light is what we call back light. In other words when the sun is not behind the camera but the camera is shooting toward the sun and the light is coming from the back. It produces a great halo of light around people’s heads; it’s a very painterly device that Impressionist painters used. So we did have a look at the work of a lot of early Australian Impressionist painters and that is when I decided to shoot much of [the exteriors in] Picnic at Hanging Rock in back light.” Contemplating as to whether he has a signature shooting approach, Russell states, “If I have a style at all it is not in the selection of camera but in the lighting; you would have to call it naturalistic. I hate seeing anything on film where there is an obvious light being used to light the scene. I like to keep it as natural and as part of the environment as possible.” A major lighting test for the Australian occurred while filming the large principle cast in The Way Back (2010), his latest collaboration with fellow countryman and acclaimed director Peter Weir. “It is always a challenge if you have six key actors in a scene at the same time, particularly if they are moving from one position to another… By the second or third rehearsal the actors are starting to really feel where they want to be in a particular moment in a scene or in a shot. You then figure out the best place to put the key light, which you might call the main light which is lighting the set, in a position where it won’t intrude or look unnatural.”
The most difficult assignment for the cinematographer resulted in his being lauded with an Oscar in 2004. “[Master and Commander: The Far Side of the World] was probably one of the most difficult films I ever worked on. One, it was big budget and two, it was very complex, particularly in terms of special effects. I differentiate between special effects and visual effects because there weren’t a lot of digital effects in it. There were an awful lot of mechanical special effects in it, water explosions, all that fun. I remember, in the last six weeks in prep all the department heads would spend two weeks at the big table in the art department and we go through what still needed to be dealt with and Peter would always be there for two hours and then he would go off to do more casting. I remember about six weeks before we started shooting we all looked at each other and asked, ‘How are we going to make this picture?’ because there were so many variables… all the intricacies from the sets being, the top deck, the gun deck, the canons… all those different elements had to be extremely thought through,” he adds, regarding the seafaring Napoleonic tale where a British warship helmed by Captain Jack Aubrey (Russell Crowe) plays a game of cat and mouse with a French naval adversary. “The most memorable for the shooting of it was when they [Aubrey and the crew of The Surprise] were going through the storm just before going around Cape Horn.” Upon receiving my belated congratulations for being presented with an Academy Award, Russell confesses, “It came as a little bit of a surprise… You don’t become a DP [Director of Photography] with the major hope of winning an Oscar. During Master and Commander I never considered I would win one, or get nominated for that matter, but Peter’s film was such an epic it couldn’t go under the radar.”
Soon after The Year of Living Dangerously, Russell Boyd worked again with the mischievous Mel Gibson. “One practical joke I remember with Diane Keaton on Mrs. Soffel [1984]. There was a scene where she was walking through the jail… she was suppose to brush into him and fall over into his arms but what he did was to put one of those silly red plastic nose things on just before the take and it really scared her.” The cinematographer believes that there is method to the actor’s on-set antics. “Mel loves to have a joke right up until the camera starts rolling because he doesn’t seem to like to spend a lot of time thinking about his character. He likes to just jump right into it.” Teaming with Bruce Beresford, Russell had an opportunity to lens an Oscar-winning performance. “[With] Robert Duvall, particularly in Tender Mercies [1983], I used to sit there during a take and think, ‘Oh, God this guy really knows what he is doing.’ I don’t think he was all that easy to work with. I think he and Bruce had a few differences but he is a great actor.” Russell tells me, “A mark of a great actor is that they can play different roles.” There is also a career pitfall that needs to be avoided. “Some actors just take on too much work and don’t give the audience a rest from them. If I was an actor I would be very, very careful about doing that. Lets face it [however] actors need to eat as well so sometimes we all take on projects that aren’t necessarily great for our careers.”